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Omok.h
#pragma once #includeomok.cpp// gotoxy(), SetConsoleCursorPosition() #include #include #include //kbhit(), _getch() #define RIGHT 77 #define LEFT 75 #define UP 72 #define DOWN 80 #define ENTER 13 #define WHITEWIN 2 #define BLACKWIN 3 //함수 포인터 선언 void(*game) (); enum STATE { GAME_INIT = 0, KEY_CHECK, GAME_DRAW, GAME_CHECK }; void keyCheck(); void gotoxy(int x, int y); void DrawBoard(); void InitOmokBoard(); void judgment(); int g_OmokBoard[19][19] = { 0 }; int g_iCursorX = 19; int g_iCursorY = 9; bool g_bPlayer = true; //게임 플레이어 int g_iGameLoop = 1; //게임 진행 판정 int g_iGameStage = GAME_INIT; bool g_bRestartGame = false; //다른 게임 시작 void Execute() { game(); } void keyCheck() { //1이면 1p차례, 0이면 2p차례 int iPlayTurn = 1; while (iPlayTurn) { switch (_getch()) { case RIGHT: { g_iCursorX += 2; if (g_iCursorX > 38) { g_iCursorX += 2; } gotoxy(g_iCursorX, g_iCursorY); break; } case LEFT: { g_iCursorX -= 2; if (g_iCursorX < 0) { g_iCursorX += 2; } gotoxy(g_iCursorX, g_iCursorY); break; } case UP: { g_iCursorY -= 1; if (g_iCursorY <= 0) { g_iCursorY -= 1; } gotoxy(g_iCursorX, g_iCursorY); break; } case DOWN: { g_iCursorY += 1; if (g_iCursorY < 19) { g_iCursorY += 1; } gotoxy(g_iCursorX, g_iCursorY); break; } case ENTER: { //화면에 출력될 때 배열과 위치를 맞추기 위해서 //g_iCursorX => g_iCursorX/2, g_iCursorY => g_iCursorY-1를 사용함 if (g_OmokBoard[g_iCursorX / 2][g_iCursorY - 1] != 0) { break; } if (g_bPlayer == true) { g_OmokBoard[g_iCursorX / 2][g_iCursorY - 1] = 1; } else { g_OmokBoard[g_iCursorX / 2][g_iCursorY - 1] = 2; } iPlayTurn = 0; break; } } gotoxy(2, 21); printf("ip=○ 2p=● \n 현재좌표 [%d][%d]", g_iCursorX / 2, g_iCursorY - 1); gotoxy(g_iCursorX, g_iCursorY); } } void gotoxy(int x, int y) { COORD Pos = { x - 1, y - 1 }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), Pos); } void DrawBoard() { system("cls"); for (int i = 0; i < 19; i++) { for (int k = 0; k < 19; k++) { if (i == 0) { if (k == 0) { if (g_OmokBoard[k][i] == 1) printf("○"); else if (g_OmokBoard[k][i] == 2) printf("●"); else if (g_OmokBoard[k][i] == 0) printf("┌"); } else if (k == 18) { if (g_OmokBoard[k][i] == 1) printf("○"); else if (g_OmokBoard[k][i] == 2) printf("●"); else if (g_OmokBoard[k][i] == 0) printf("┐"); } else { if (g_OmokBoard[k][i] == 1) printf("○"); else if (g_OmokBoard[k][i] == 2) printf("●"); else if (g_OmokBoard[k][i] == 0) printf("┬"); } } else if (i == 18) { if (k == 0) { if (g_OmokBoard[k][i] == 1) printf("○"); else if (g_OmokBoard[k][i] == 2) printf("●"); else if (g_OmokBoard[k][i] == 0) printf("└"); } else if (k == 18) { if (g_OmokBoard[k][i] == 1) printf("○"); else if (g_OmokBoard[k][i] == 2) printf("●"); else if (g_OmokBoard[k][i] == 0) printf("┘"); } else { if (g_OmokBoard[k][i] == 1) printf("○"); else if (g_OmokBoard[k][i] == 2) printf("●"); else if (g_OmokBoard[k][i] == 0) printf("┴"); } } else { if (k == 0) { if (g_OmokBoard[k][i] == 1) printf("○"); else if (g_OmokBoard[k][i] == 2) printf("●"); else if (g_OmokBoard[k][i] == 0) printf("├"); } else if (k == 18) { if (g_OmokBoard[k][i] == 1) printf("○"); else if (g_OmokBoard[k][i] == 2) printf("●"); else if (g_OmokBoard[k][i] == 0) printf("┤"); } else { if (g_OmokBoard[k][i] == 1) printf("○"); else if (g_OmokBoard[k][i] == 2) printf("●"); else if (g_OmokBoard[k][i] == 0) printf("┼"); } } } printf("\n"); } gotoxy(2, 20); printf("방향키와 엔터키를 이용하여 돌을 놓습니다."); gotoxy(2, 21);//디버깅을 위해 수정 printf("1p=○, 2p=● \n 현재좌표 [%d][%d]", g_iCursorX / 2, g_iCursorY - 1); gotoxy(g_iCursorX, g_iCursorY); } //오목판 초기화 (행/열) void InitOmokBoard() { for (int iRowBoard = 0; iRowBoard < 19; iRowBoard++) { for (int iColBoard = 0; iColBoard < 19; iColBoard++) { g_OmokBoard[iRowBoard][iColBoard] = 0; } } DrawBoard(); } void judgment() { g_bPlayer = !g_bPlayer; //플레이어를 바꾼다. int cal[8][4] = { 0 }; int total = 0; g_iGameLoop = 1; for (int iRowBoard = 0; iRowBoard < 19; iRowBoard++) { for (int iColBoard = 0; iColBoard < 19; iColBoard++) { //1:백돌, 2:흑돌 for (int iStone = 1; iStone < 3; iStone++) { if (iStone == g_OmokBoard[iRowBoard][iColBoard]) { for (int k = 1; k < 5; k++) { if (iStone == g_OmokBoard[iRowBoard - (1 * k)][iColBoard - (1 * k)]) { cal[0][0 + k - 1] = 1; } if (iStone == g_OmokBoard[iRowBoard - (1 * k)][iColBoard + (0 * k)]) { cal[1][0 + k - 1] = 1; } if (iStone == g_OmokBoard[iRowBoard - (1 * k)][iColBoard + (1 * k)]) { cal[2][0 + k - 1] = 1; } if (iStone == g_OmokBoard[iRowBoard + (0 * k)][iColBoard + (1 * k)]) { cal[3][0 + k - 1] = 1; } if (iStone == g_OmokBoard[iRowBoard + (1 * k)][iColBoard + (1 * k)]) { cal[4][0 + k - 1] = 1; } if (iStone == g_OmokBoard[iRowBoard + (1 * k)][iColBoard + (0 * k)]) { cal[5][0 + k - 1] = 1; } if (iStone == g_OmokBoard[iRowBoard + (1 * k)][iColBoard - (1 * k)]) { cal[6][0 + k - 1] = 1; } if (iStone == g_OmokBoard[iRowBoard + (0 * k)][iColBoard - (1 * k)]) { cal[7][0 + k - 1] = 1; } } for (int i = 0; i < 8; i++) { for (int j = 0; j < 4; j++) { total += cal[i][j]; } if (total == 4) { if (1 == iStone) { g_iGameLoop = WHITEWIN; } else if (2 == iStone) { g_iGameLoop = BLACKWIN; } } else { total = 0; } } //초기화 for (int i = 0; i < 8; i++) { for (int j = 0; j < 4; j++) { cal[i][j] = 0; } } } } } } }
#include "Omok.h" void keyCheck(); void gotoxy(int x, int y); void DrawBoard(); void judgment(); int main() { g_iGameStage = GAME_INIT; //게임 루프 while (g_iGameLoop != WHITEWIN && g_iGameLoop != BLACKWIN) { switch (g_iGameStage) { case GAME_INIT: { game = InitOmokBoard;// 오목판 초기화 (행/열) g_iGameStage = KEY_CHECK; //오목판을 그린다. g_bRestartGame = false; g_bPlayer = true; } break; case KEY_CHECK: { game = keyCheck; g_iGameStage = GAME_DRAW; }break; case GAME_DRAW: { game = DrawBoard; g_iGameStage = GAME_CHECK; }break; case GAME_CHECK: { game = judgment; g_iGameStage = KEY_CHECK; }break; } Execute(); } system("cls"); gotoxy(2, 20); if (g_iGameLoop == WHITEWIN) { printf("백이 승리!!"); } if (g_iGameLoop == BLACKWIN) { printf("흑이 승리!!"); } }
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