C_Prototype
structure1.h #pragma once #include #include #include #include #include struct character { int iHP; int iAttack; int iBlock; int iHeal; }; character PC = { 30, 10, 5, 10 }; character Enemy = { 0,0,0,0 }; void phase0(); void phase1(); void phase2(); void phase3(); void(*phase) (); void CreativeEnemy(int difficulty, character PC, character* Enemy) { int BasePercent; switch (difficulty) { case 1: //..